Quantix Games


Distributed computing = DVDs

  • 18 May 2010 ·· 18:39
  • Rodolfo Rigo Calabrezi
  • The first deliverable of Vale’s Simulator is just out.

    Vale Simulator – Season 1
    Available now! ;-)
















    DVDs with images printed with Lightscribe technology.

  • Keywords: ,
  • Languages: Português, English
  • Platforms

  • 26 April 2010 ·· 16:50
  • Marcelo Catach
  • No comments
  • We work with all major platforms available on the market, reaching a wide and broad audience. Our projects are developed for:

    PC (downloadable or Web based)
    iPhone & iPad
    Xbox 360
    PSP
    PlayStation 3

  • Languages: Português, English
  • All the colors and art of a time

  • 26 April 2010 ·· 10:58
  • Daniel Mafra
  • Defining the game concept was kind of easy. Developing it actually required research and a proper method. It was almost immediate the conception of its art: the 50s breathes images! No, they expire, outwards, on your face, colors, shapes, product design, music idols, non-music idols, smiling girls in painted posters and of course, milkshakes. If you’re from my generation, you can see this kind of thing all the time in a Back to the Future movie, the first one. Or in any other retro work. The 50’s, up to the 60’s before hippie movement, comes in a pastel color, like Jetsons and so on.

    We needed an icon. The game concept shown that Cashtown itself was a simulated mechanical box, like a mechanical toy that a child could grab into their hands. The child would grow and would have it as an iPhone. One specific object became an symbol of that time: the Jukebox. Our Cashtown game resembles a jukebox. It has panels like clock radio displays that you would find at grandma’s house, but it’s still a jukebox. From product design to visual identity that simulates realism even to that time printing layout, it was a very enjoyable task to do.

    Cashtown first coins using 50’s printing.

  • Keywords: , ,
  • Languages: Português, English
  • A bit of its way of thinking

  • 26 April 2010 ·· 10:40
  • Daniel Mafra
  • To conceive Cashtown we had to think in a new and different way. This new way allowed us to explore what each technical limitations would mean. The game’s branding mix and the symbolism in its concept are spread like a bolt in each game aspect that was relevant to the gamer and also true to the rich symbolism that it just brings back.

    Each game production area received proper attention like art, sound, commentaries, the cool elements of game design, all of which integrates to the concept and with each other. It was a nice to develop and still be developing Cashtown.

    This energizes the entire production chain!

  • Keywords: , ,
  • Languages: Português, English
  • The wisdom of a symbolic essence

  • 25 April 2010 ·· 13:37
  • Daniel Mafra
  • The Universe has its mysteries. At the beggining we had not that much: only a name, an idea of a special characteristic and a prototype. But understanding what a game means is the key for its long life, going beyond a single title or even its games media condition. We would need the same knowledge for the main character. We took a look at the sky, to the past, and then everything else became clear and even obvious.

    As Portas do Amanhacer por Herbert Draper|The Gates of Dawn by Herbet Draper

    The goddess Aurora or Eos, by Herbert Draper in the painting The Gates of Dawn. The goddess is the first and universal symbology for the game character.

    Aurore is a representation of the sunrise on the planets, worlds and eras. It is a living symbol and was also a winged goddess, Roman and Greek. A celestial goddess from both air and space. But the pilot lives in a world apart, a different and less hostile universe than we are accustomed to. It’s more alive, provocative, funny, adventurous. A woman alone in space is not exactly a crystal flower, gentle and docile, but a pioneering explorer of worlds and a fearless warrior that does not negate the survival and fighting if necessary. Lonely, investigates and knows all sorts of exotic alien civilizations and technology that aren’t always friendly.

    And how are these technologies? How are the enemies and ships generated by these technologies? Certainly not like ours. The evolution of a civilization based on carbon, living on a planet of rock, water and air, follows different paths from a race that has grown in other environments. Do not expect something like Star Wars and Mass Effect. In Aurore, the alien enemies will be, at least, exotic.

    A piloto Amelia Earhart|Amelia Earhart the Pilot

    Amelia Earhart photo, another female pilot reference for building our character.

    There is a whole Unknown Cosmos out there, resembling imperial adventures and exotic scenery like ancient Sion would be for an Old West Yankee cowboy. Aurore has a bit of it. She’s young, cool, determined, feisty, astro-archaeologist and at least curious. I’m curious to see where this story will end. To our knowledge, our pilot found some map file which leads to a planet sitted on the edge of the galaxy. On this planet she cannot escape. She’ll need to defeat with her ship all the enemies, one by one, as she follows the track that could lead to what she, since the beggining, seeks: her people’s Promised Land, Shangri-la, Eden, Canaan.

    At the end, the mythical hero just wants to go back home.

  • Keywords: ,
  • Languages: Português, English
  • Our projects do work

  • 22 April 2010 ·· 4:53
  • Rodolfo Rigo Calabrezi
  • No comments
  • Why?

    • Comprehensive project schedule
    • Clear milestones dates
    • Profit vision for publisher and developer
    • Game design document authoring
    • Technical design document authoring
    • Assets production plan
    • Production and development expertise
  • Keywords: ,
  • Languages: Português, English
  • Phase one deliverable

  • 19 April 2010 ·· 4:06
  • Rodolfo Rigo Calabrezi
  • One year after initial Quantix efforts, we’re getting close to complete the first deliverable for Vale’s train simulator. The product was well received by the company, which plans to start using the software for training as soon as possible. Currently, measurements and testings are being made in the simulator by conductors and engineers.

    Team met integrating the several modules.

    We are waiting for Vale to approve the start of the second phase of this project, which will bring more technical features and will be delivered by 2012.

    Our improvised operating control stand.

  • Keywords: ,
  • Languages: Português, English


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