RealNetworks 1st party dev gone to heaven
Things are changing again in casual games development and market. While some indie developers are getting their share of attention, some publishers are in need to correct their heading as fast as they can.
A good example can be RealNetworks layoffs. Their 1st party dev team is no longer working at GameHouse. They have few titles published in-house, and all portal operations will continue to go on, now only with 3rd party and 2nd party contracts. It just shows how rough times internal studios are living everywhere.
RealNetworks said it will continue to focus on social networks, but there is a kind of runaway train heading to social gaming like those in Facebook. It is even harder to define how casual gaming works in social networks. It can be appropriate to call it social gaming. Anyway it is not just another bandwagon, so publishers and developer must pay extra attention when dealing with these markets.
10 Titles to check on XBLIG
There are lots of new games coming to XBLIG (acronym for Xbox Live Indie Games, former Xbox Live Community Games). Gamasutra selected 10 titles to have a look and download the trial, among hundreds of new titles.
It seems people (developers are actually people!) are getting their hands dirty with XNA, so we see increased activity on this Live channel. With that, it gets much harder to find a specific game, or keep track of new releases. Websites like XNPlay are working to make this task easier for everyone, as most indie games don’t get a fair amount of media coverages from major reviews websites.
Let’s support these brave developers and give a try (and buy) on those cool games!
Third-party
We are ready to work in partnerships with publishers that require tailor-made games, whether for an original IP or working franchise.
We rely on extensive know-how in production process and this allows us to ensure that every step defined on production plan takes place at the right time, so we can achieve our objectives. Combining the application of new software development methodologies with the experience gained in past projects, we can see more clearly all the steps involved in the product deployment.
Quantix is a company that is always ready to take part on new endeavors, available to work in projects that involves interesting platforms and original ideas. We already participated in projects involving Xbox 360, PlayStation 3, PSP, iPhone and PC.
Our team understands the world culture like few other companies in international game development. We are actively committed to games industry growth, expanding our horizons through contact with new people, companies and projects.
Indie
Quantix has in its pipeline some original IPs, which are self-published like Cashtown and Aurore games.
Through indie development, we can experience with new concepts and go forward untapped niche markets, paving the way for original franchises and sleeper hits.
Each indie project is either self-funded or govt-funded, making its production viable and conforming to our work guidelines.
Playdom acquires Merscom
Our friends at Merscom are now part of Playdom!
“Merscom’s core team has produced over 250 games and over 30 casual branded games”, Playdom said in a statement.
Check out the full story.
No Flash on iPhone
Apple and Adobe fight continues to rage on. After announcing iPhone support on its new CS5 suite, Adobe decided to cease investments on the new project. The reason for this is the new agreement made public by Apple last week, where it prohibits explicitly a conversion or translation tool. Only apps generated on Apple frameworks (for instace XCode) will be valid.
Read Apple and Adobe fight over iPhone development.
See also
- Cashtown ·· All the colors and art of a time
- Blog ·· New controller for XBLA/XBLIG lovers is coming
- Who we are ·· Daniel Mafra
- Contact ·· Email
- Contact ·· Address
- How we work ·· Experience
- Contact ·· Phone
- Who we are ·· Marcelo Catach
- How we work ·· Fractal creative method
- How we work ·· Our games are exclusive


