Quantix Games


The wisdom of a symbolic essence

  • 25 April 2010 ·· 13:37
  • Daniel Mafra
  • The Universe has its mysteries. At the beggining we had not that much: only a name, an idea of a special characteristic and a prototype. But understanding what a game means is the key for its long life, going beyond a single title or even its games media condition. We would need the same knowledge for the main character. We took a look at the sky, to the past, and then everything else became clear and even obvious.

    As Portas do Amanhacer por Herbert Draper|The Gates of Dawn by Herbet Draper

    The goddess Aurora or Eos, by Herbert Draper in the painting The Gates of Dawn. The goddess is the first and universal symbology for the game character.

    Aurore is a representation of the sunrise on the planets, worlds and eras. It is a living symbol and was also a winged goddess, Roman and Greek. A celestial goddess from both air and space. But the pilot lives in a world apart, a different and less hostile universe than we are accustomed to. It’s more alive, provocative, funny, adventurous. A woman alone in space is not exactly a crystal flower, gentle and docile, but a pioneering explorer of worlds and a fearless warrior that does not negate the survival and fighting if necessary. Lonely, investigates and knows all sorts of exotic alien civilizations and technology that aren’t always friendly.

    And how are these technologies? How are the enemies and ships generated by these technologies? Certainly not like ours. The evolution of a civilization based on carbon, living on a planet of rock, water and air, follows different paths from a race that has grown in other environments. Do not expect something like Star Wars and Mass Effect. In Aurore, the alien enemies will be, at least, exotic.

    A piloto Amelia Earhart|Amelia Earhart the Pilot

    Amelia Earhart photo, another female pilot reference for building our character.

    There is a whole Unknown Cosmos out there, resembling imperial adventures and exotic scenery like ancient Sion would be for an Old West Yankee cowboy. Aurore has a bit of it. She’s young, cool, determined, feisty, astro-archaeologist and at least curious. I’m curious to see where this story will end. To our knowledge, our pilot found some map file which leads to a planet sitted on the edge of the galaxy. On this planet she cannot escape. She’ll need to defeat with her ship all the enemies, one by one, as she follows the track that could lead to what she, since the beggining, seeks: her people’s Promised Land, Shangri-la, Eden, Canaan.

    At the end, the mythical hero just wants to go back home.

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  • Languages: Português, English
  • Our games are exclusive

  • 22 April 2010 ·· 4:33
  • Rodolfo Rigo Calabrezi
  • No comments
  • Why?

    • Original concept
    • Pick-up-and-play experience
    • Balance of challenge and ease of use (easy to learn, hard to master)
    • Innovative and comprehensive gameplay
    • Pleasant visual identity
    • Unforgettable social experiences (depending on game context)
    • Compelling uses of paid downloadable content (depending on game context)
    • Original creative methodology
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  • Languages: Português, English


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