Book about XNA 4.0 published
The book I was the technical reviewer is finally published!
Kurt Jaegers, the author, wrote 428 pages of pure game development tecniques for XNA Game Studio, in a intuitive and didactical manner, with pratical and useful code examples, highly intended for 2D games. Take a look at this article with a sample from this very same book.
Packt Publishing has contacted me in March of this year, and all process along the reviewing was smooth with them. A curiosity, it was initially planned eleven chapters, but the last two got omitted from the book due to excess in page count.
I’d love to receive any critics or suggestions on the technical review. Nice reading!
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